Twitter and Storium

Saturday May 17 2014

So, it’s no mystery I haven’t written anything here, or anywhere else for a while, and I’m beginning to realise that perhaps that’s not a good place to be. If nothing gets done, nothing will change. Procrastination in it’s purest form. So I’ll tell you a little bit about where I’ve found myself in the last couple of weeks.

Firstly, I wandered back onto Twitter after a long absence, just to see how things were going, and I stumbled upon a tweet by @Etherius, that’s Chris Lester of the Metamor City audio-books you might have heard of, if not, check the website out – he has some brilliant stories on there (check in the archives) at . He tweeted that he had backed a kick-starter project called “Storium” ( and I wanted to check it out.

I am very glad I did, because it may just be the catalyst I need to get my fingers tapping out some stories again!  The kickstarter had been funded, but in it’s last hours with some stretch-goals in progress, and I backed it 🙂

Storium is an interactive storytelling game, which, as you might imagine is a game about interactive storytelling. The basic premise is a little bit like Roleplaying, just without the stereotyped notion of teenagers in a darkened room being isolated and insular. It opens up the idea on a worldwide and approachable scale.

In essence, it’s collaborative fictional writing, you have the ‘narrator’ or ‘GM’ if you prefer, who sets up a scene or an idea and describes within this scene a number of ‘challenges’ that the players can complete within the concepts of the scene and the character they wish to play. No dice or encyclopaedic knowledge is required, just you, your imagination and your keyboard – it’s that simple 🙂

Think something along the lines of, “You are in a darkened train car, it’s the middle of the night and cold outside…” within this scene there could be challenges like “Get out of there!” or “Switch the lights back on.” the beauty of this system though, is that you, the player chooses which challenge to accept, and what happens to meet it. The narrator doesn’t have control of this point in the story, they would have to ‘write around’ or adapt their story to suit what the players wanted to happen later on in the story. What you would end up with is an interesting story made up by many minds with many twists and traps on the way.

I guess it would work like a writing from a prompts book or something similar and, if you ask me, it’s gold-dust for budding creative writers out there 🙂
If you are interested, do check them out, there’s more detail on the systems used on their website. or read a bit about the project on the kickstarter page:

Until next time!